I saved a hidden bot after spotting a group of enemies off to the side, suspiciously gathered around a defenseless monkey. What could have been a 30-second moment turned into a 20-minute one as I gleefully interacted with every detail I could, just as a kid might. Even before picking up any cool new toys, Astro has a laser-propelled hover ability that lets him destroy enemies while jumping over them, plus a standard punch and a chargeable spin move.
But they go even further to the point of referencing those narrow passages you often see in big AAA cinematic titles where the camera pulls in and your character slowly makes their way through it. The game is constantly toying with expectations, introducing ideas and concepts you might never have expected – it’s overflowing with fun. On top of all this, Astro Bot is basically a tribute to PlayStation’s history and, in fact, in some ways, the medium as a whole. Sometimes there’s just basic, fun references to classic characters, in-world jokes using PlayStation hardware including zip lines made from PS1 controller cords and the like. However, at other points, you take on the powers of key guest characters from PlayStation’s past.
I feel pronounced haptic feedback when I hop into a stormy level and feel each raindrop in my palms. When I turn into a metal ball to stop a ceiling from crushing me, I can feel the resistance of the adaptive triggers pushing back on me. I even use the microphone to blow into a giant horn, a kind of delightful gameplay interaction that even Nintendo has moved away from in recent years. This is one of the only PS5 games that really feels like it was built around the DualSense, and it shows. At one time, this was a fundamental video game experience; a 3D platformer was just about the coolest game you could have. mb66 were tightly designed adventures that understood the ways that digital play could activate creativity, even through a silly little cartoon with nothing to say.
Astro Bot Story
The Frog punch is similar in appearance, but has you punching like the cast of Nintendo’s ARMS. Strapping a penguin to your back will allow you to swim faster, whereas a dog on the back of Astro can propel him further. One ability that joins Sponge and Mouse in that it isn’t used much is the Teddy Cymbol, an ability that is really only injected into the game should you discover all the secret levels. While there are a few other abilities you’ll discover, they are used well enough in their respective levels but don’t really feature the same creativity as some of the ones I’ve just mentioned. Astro Bot is, at its core, a game built out of sheer creativity. Damn rights it does, but it puts them on display with a rare confidence few studios could pull off.
Puzzle Piece #2 Location
And in case you’re wondering if it’s any good, you can put those questions aside. Team Asobi studio head Nicolas Doucet thanked his development team and PlayStation for believing in Astro, and also paid tribute to Nintendo, recalling how he played Super Mario Bros as a child. He also offered a nod toward 30 years of PlayStation history, which formed the foundation of Astro Bot’s gameplay. A new batch of five levels were added in July 2025, adding five new cameo bots including a couple of Final Fantasy characters.
Best Platform Game [newline]master The Adventure
The final bot is near the exit, so proceed forward until you boost into the upper part of the level. If you stand on top, you’ll see a bird flying around with the final bot in its clutches. Wait for it to get close and then jump off and hit the bot mid-air. Once you’re back outside in the hour glass, boost through the bottom of the spike platform until you reach the next checkpoint. Defeat the enemies and some “gophers” will start popping out of holes near the checkpoint.